Poser pro 11 tutorials face room12/7/2023 ![]() ![]() What do you do if you get a new figure, but you find clothing that you like from an older character? You can take it to the Fitting room. Related: How to add and conform clothes to figures The Fitting Room Related: How to get the most out of Poser's dynamic clothing In addition to standard UI elements, the Cloth room contains the following UI elements: Cloth Simulations, Cloth Objects, Cloth Groups and Dynamics Controls. Want to add custom clothing to a figure? Create a tablecloth? How about a flying carpet? Poser’s Cloth room allows you to create realistic cloth that behaves like real fabric. In addition to some standard tools, the Hair room also has controls for Hair Growth Groups, Growth, Styling and Dynamics. You can even apply Force Fields to create realistic wind effects for your animations! (a shader tree is created for each hair group and is accessible in the Material room). ![]() You can add hair wherever you like on any object in your scene and can add shaders in the Material room to give your hair almost any appearance from bleach blond to moss, lichens, grass, etc. Poser’s Hair room allows you to create dynamic strand-based 3D hair for your figures or props. Related: How to Assign Materials in the Material Room in Poser 12 The Hair Room ![]() Related: How to apply material layers to characters This allows new users to get familiar with assigning Materials before diving into the Advanced settings of the Material room. By default, the Assign view of the Material room is displayed when you first start up Poser. The Material room offers two options for working with surface materials: the Assign view and the Edit view tabs. The Material room allows you to describe the material properties of your objects’ surfaces by giving you control over every aspect of shading a surface, from the surface color to complex lighting interactions. The Material room is designed from the ground up to provide the ultimate in power, flexibility, and ease of use by artists and animators. Poser’s Material room is used to create and edit procedural shaders for the content in your scene. To customize the Pose Room and your Poser experience, visit How to set up your Poser workspace and How to set up & use Memory Dots. You can use UI dots to save up to nine different screen configurations for the entire Poser workspace. Most Poser rooms (including the Pose room) allow you to customize your Poser workspace by hiding/displaying and relocating controls anywhere you like. ![]() At higher resolutions, the default workspaces display more palettes, while at lower resolutions, you see fewer palettes. The number of palettes and options that you see in each room depends upon your screen resolution. The Pose room appears at 1920 x 1080 resolution. This is where you add figures and props to your scene and perform your desired posing and animation. The focus of almost everything you will do in Poser is the Pose room. These rooms allow you to pose actors, build scenes, manipulate materials, create strand-based hair and more.Ĭonfused about where to go? Here's a quick tour of Poser's "rooms." The Pose Room Much of Poser’s functionality is available through different "rooms," along with floating palettes and windows within the rooms themselves. ![]()
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